#include "Classes.h"

Item::Item() {
	isActive = true;
}
Item::~Item() {
	if(Zelda->Sound->isCurrentlyPlaying(Zelda->Sounds[sfxBoomerang])) SFX->stop();	
	SFX->drop();
}
bool Item::getIsActive() {
	return isActive;
}
ISound* Item::getSFX() {
	return SFX;
}